![underswap gaster underswap gaster](https://www.mypokecard.com/en/Gallery/my/galery/LWZvIyKaxnqm.jpg)
Transliteration of the Wingdings text is as follows:
Underswap gaster generator#
Room 264 immediately follows the generator room in the True Lab. It is worth noting that both Alphys's seventeenth entry and Room 264 are inaccessible in normal gameplay – Alphys's entry can only be found in the game's text files, and Gaster's entry is only accessible through SAVE manipulation or debug mode. This could, however, only be a red herring, since another entry number 17 also exists, written by Alphys and very obviously connected to the other entries accessible in the True Lab. This text is believed to be the seventeenth entry from the True Lab that cannot be accessed. In Room 264 (room_gaster), the text below is displayed in uppercase Wingdings. If the key is brought to the horse stable, the same figure from Room 272 appears and says "* x" in Wingdings. In the said stable, there is a trash can where a key can be found. Inside the game's files are strings of text that implicate a stable was planned to be put into the game. To access this room and avoid the Annoying Dog error screens, a hexadecimal editor needs to be used to change the "Dogcheck" value. After Gaster's Theme is concluded, the text "Thanks for your feedback! Be seeing you soon!" is displayed and either the game crashes, or the protagonist is put in the room with the fishing pole in Snowdin, suggesting this room was intended to be focused on Gaster. Upon playing Gaster's Theme, the other three songs are unable to be played again even if the player tries to do so. Exiting Room 272 leads to the Sound Test Room, where the protagonist can listen to four songs including Gaster's Theme.Īll but one of the songs can be played and switched amongst each other. If the protagonist attempts a conversation with the NPC, it returns "* " in lowercase Wingdings, which implies that a conversation was planned here but was removed for security purposes. Room 272 is black and has a ghostly figure (nicknamed "Redacted", as the file name for it is spr_redacted_a) in the middle of it that becomes less transparent as the protagonist approaches. However, it can also be Flowey (who follows the protagonist throughout the game), Sans, or even the fallen human. The character with the "creepy smile" is possibly the Mystery Man seen in Room 269 which may be Gaster, and the evidence supporting this theory lies within the word "smile" in the dialogue, as the track that plays in entry 17 is named mus_smile. The characters in this area mention that this corridor is a bug catching spot.Īn unknown character on the left side of the tall grass mentions that "there is somebody with a creepy smile behind you." The unseen character presumably disappears after the dialogue is triggered. Room 123 (room_water_prebird) is a removed corridor with tall grass that is presumed to connect Room 99 (room_water_bird), where the bird that carries the protagonist over a disproportionately small gap is located, and Room 116 (room_water_friendlyhub), where the six-way fork in Waterfall is. Upon attempting to call someone using the Cell Phone in either of these rooms, the default message "There's no response." appears. The corridor itself becomes inaccessible once the protagonist leaves it and all values drop to 0.
![underswap gaster underswap gaster](http://cdn103.picsart.com/204029112000202.jpg)
Once the protagonist leaves Room 269 back into Room 268, the door disappears from the corridor, though it is possible to exit the room and trigger the door's reappearance, as the fun values do not reset until the protagonist leaves the hall. The door in this hallway leads to Room 269. In this scenario, Room 268 (room_water_fakehallway), a hallway with a 10% chance to contain a gray door, appears between Room 94 (room_water_savepoint1) and Room 95 (room_water11), the rooms with the crystallized cheese and Sans's telescope, respectively. This room can only be accessed when the game's fun value (which can be changed by editing file0 and undertale.ini) is set to 66. Unlike every other NPC, they have no collision physics, and interacting with them causes them to react in surprise and vanish while a sound effect plays.
Underswap gaster cracked#
The figure is black and white with a distorted, cracked face. In Room 269 (room_mysteryman), a figure (spr_mysteryman) widely believed to be Gaster can be found. Gaster does not have an officially known form, but there are several rooms and unused assets found in Waterfall that point to what he may have looked like.